<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  <title>rfc1437</title>
  <subtitle>Content-type: matter-transport/sentient-life-form</subtitle>
  <id>https://www.rfc1437.de/en/</id>
  <link href="https://www.rfc1437.de/en/" rel="alternate" />
  <link href="https://www.rfc1437.de/en/atom.xml" rel="self" />
  <updated>2026-03-15T09:36:46.000Z</updated>
  <entry xml:lang="en">
    <title>Pagefind | Pagefind — Static low-bandwidth search at scale</title>
    <id>https://www.rfc1437.de/en/2026/03/15/pagefind-pagefind-static-low-bandwidth-search-at-scale</id>
    <link href="https://www.rfc1437.de/en/2026/03/15/pagefind-pagefind-static-low-bandwidth-search-at-scale" />
    <updated>2026-03-15T09:36:46.000Z</updated>
    <published>2026-03-15T09:36:46.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Pagefind | Pagefind — Static low-bandwidth search at scale](https://pagefind.app/) is a static search engine for statically generated HTML, like my blog. And it will soon power the search on this blog. No external dependencies, no server, no infrastructure complexity - just a few additional files that get uploaded. And of course active JavaScript in the browser.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Pagefind | Pagefind — Static low-bandwidth search at scale](https://pagefind.app/) is a static search engine for statically generated HTML, like my blog. And it will soon power the search on this blog. No external dependencies, no server, no infrastructure complexity - just a few additional files that get uploaded. And of course active JavaScript in the browser.</p></div></content>
    <category term="programmierung" />
    <category term="javascript" />
    <category term="nodejs" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>pi.dev</title>
    <id>https://www.rfc1437.de/en/2026/03/14/pi-dev</id>
    <link href="https://www.rfc1437.de/en/2026/03/14/pi-dev" />
    <updated>2026-03-14T20:38:58.000Z</updated>
    <published>2026-03-14T20:38:58.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[pi.dev](https://shittycodingagent.ai/) is a minimalist harness for agentic coding whose focus is not on features, but on extensibility. The underlying idea is solid: a very simple harness that can be extended through TypeScript plugins, so the harness can adapt to your own workflow and requirements. Maybe I&apos;ll take a closer look at it soon.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[pi.dev](https://shittycodingagent.ai/) is a minimalist harness for agentic coding whose focus is not on features, but on extensibility. The underlying idea is solid: a very simple harness that can be extended through TypeScript plugins, so the harness can adapt to your own workflow and requirements. Maybe I&apos;ll take a closer look at it soon.</p></div></content>
    <category term="programmierung" />
    <category term="vibecoding" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>steveyegge/beads: Beads - A memory upgrade for your coding agent</title>
    <id>https://www.rfc1437.de/en/2026/03/13/steveyegge-beads-beads-a-memory-upgrade-for-your-coding-agent</id>
    <link href="https://www.rfc1437.de/en/2026/03/13/steveyegge-beads-beads-a-memory-upgrade-for-your-coding-agent" />
    <updated>2026-03-13T16:10:34.000Z</updated>
    <published>2026-03-13T16:10:34.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[steveyegge/beads: Beads - A memory upgrade for your coding agent](https://github.com/steveyegge/beads) is a to-do list tool for agents. Essentially a memory system for projects that agents can use to manage themselves (storing tasks and features) and to coordinate more complex workflows where an agent needs to work through a series of issues and resolve them. Tasks can have dependencies, and agents only see the set of tasks that can actually be worked on right now. Interesting for projects where you want to run agents in loops to solve larger tasks.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[steveyegge/beads: Beads - A memory upgrade for your coding agent](https://github.com/steveyegge/beads) is a to-do list tool for agents. Essentially a memory system for projects that agents can use to manage themselves (storing tasks and features) and to coordinate more complex workflows where an agent needs to work through a series of issues and resolve them. Tasks can have dependencies, and agents only see the set of tasks that can actually be worked on right now. Interesting for projects where you want to run agents in loops to solve larger tasks.</p></div></content>
    <category term="programmierung" />
    <category term="vibecoding" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>dolthub/doltgresql: DoltgreSQL - Version Controlled PostgreSQL</title>
    <id>https://www.rfc1437.de/en/2026/03/13/dolthub-doltgresql-doltgresql-version-controlled-postgresql</id>
    <link href="https://www.rfc1437.de/en/2026/03/13/dolthub-doltgresql-doltgresql-version-controlled-postgresql" />
    <updated>2026-03-13T15:17:32.000Z</updated>
    <published>2026-03-13T15:17:32.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[dolthub/doltgresql: DoltgreSQL - Version Controlled PostgreSQL](https://github.com/dolthub/doltgresql) is the PostgreSQL-flavored partner of [dolthub/dolt: Dolt – Git for Data](/posts/dolthub-dolt-dolt-git-for-data) and offers the same features, but with PostgreSQL syntax and a binary interface that is compatible with PostgreSQL.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[dolthub/doltgresql: DoltgreSQL - Version Controlled PostgreSQL](https://github.com/dolthub/doltgresql) is the PostgreSQL-flavored partner of [dolthub/dolt: Dolt – Git for Data](/posts/dolthub-dolt-dolt-git-for-data) and offers the same features, but with PostgreSQL syntax and a binary interface that is compatible with PostgreSQL.</p></div></content>
    <category term="programmierung" />
    <category term="postgresql" />
    <category term="datenbank" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>dolthub/dolt: Dolt – Git for Data</title>
    <id>https://www.rfc1437.de/en/2026/03/13/dolthub-dolt-dolt-git-for-data</id>
    <link href="https://www.rfc1437.de/en/2026/03/13/dolthub-dolt-dolt-git-for-data" />
    <updated>2026-03-13T15:17:25.000Z</updated>
    <published>2026-03-13T15:17:25.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[dolthub/dolt: Dolt – Git for Data](https://github.com/dolthub/dolt?tab=readme-ov-file) is a SQL database that internally uses mechanisms similar to git, thereby supporting data branches and merges and generally providing the ability to version data in the database and work with history. And like git, it also allows data changes to be distributed via version control. In principle, &quot;slow transaction shipping&quot;.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[dolthub/dolt: Dolt – Git for Data](https://github.com/dolthub/dolt?tab=readme-ov-file) is a SQL database that internally uses mechanisms similar to git, thereby supporting data branches and merges and generally providing the ability to version data in the database and work with history. And like git, it also allows data changes to be distributed via version control. In principle, &quot;slow transaction shipping&quot;.</p></div></content>
    <category term="programmierung" />
    <category term="datenbank" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>paperclipai/paperclip: Open-source orchestration for zero-human companies</title>
    <id>https://www.rfc1437.de/en/2026/03/13/paperclipai-paperclip-open-source-orchestration-for-zero-human-companies</id>
    <link href="https://www.rfc1437.de/en/2026/03/13/paperclipai-paperclip-open-source-orchestration-for-zero-human-companies" />
    <updated>2026-03-13T15:08:58.000Z</updated>
    <published>2026-03-13T15:00:21.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[paperclipai/paperclip: Open-source orchestration for zero-human companies](https://github.com/paperclipai/paperclip) is an approach to orchestrating and managing agents. What&apos;s interesting here is that it works with an organization modeled after a company structure and uses means to depict agent communication that could provide good transparency. I haven&apos;t tried it yet, but alongside [gastown](https://github.com/steveyegge/gastown), it&apos;s one of the more interesting projects on this topic. The whole field of agent orchestration is still quite new, so there&apos;s still a large area of experimentation, but it&apos;s exciting to watch.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[paperclipai/paperclip: Open-source orchestration for zero-human companies](https://github.com/paperclipai/paperclip) is an approach to orchestrating and managing agents. What&apos;s interesting here is that it works with an organization modeled after a company structure and uses means to depict agent communication that could provide good transparency. I haven&apos;t tried it yet, but alongside [gastown](https://github.com/steveyegge/gastown), it&apos;s one of the more interesting projects on this topic. The whole field of agent orchestration is still quite new, so there&apos;s still a large area of experimentation, but it&apos;s exciting to watch.</p></div></content>
    <category term="programmierung" />
    <category term="vibecoding" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Ghostty</title>
    <id>https://www.rfc1437.de/en/2026/03/13/ghostty</id>
    <link href="https://www.rfc1437.de/en/2026/03/13/ghostty" />
    <updated>2026-03-13T11:59:19.000Z</updated>
    <published>2026-03-13T11:38:27.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Ghostty](https://ghostty.org/) is the foundation that [cmux — The Terminal for Multitasking](/posts/cmux-das-terminal-fur-multitasking) was built on. Generally also a very nice terminal that responds noticeably faster than the standard terminal and already works very well. What I didn&apos;t like was that tabs weren&apos;t automatically reopened in the appropriate directories when the program was closed. I simply have too many persistent sessions that I keep coming back to. cmux just does that better.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Ghostty](https://ghostty.org/) is the foundation that [cmux — The Terminal for Multitasking](/posts/cmux-das-terminal-fur-multitasking) was built on. Generally also a very nice terminal that responds noticeably faster than the standard terminal and already works very well. What I didn&apos;t like was that tabs weren&apos;t automatically reopened in the appropriate directories when the program was closed. I simply have too many persistent sessions that I keep coming back to. cmux just does that better.</p></div></content>
    <category term="programmierung" />
    <category term="sysadmin" />
    <category term="mac-os-x" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>cmux — The Terminal for Multitasking</title>
    <id>https://www.rfc1437.de/en/2026/03/13/cmux-das-terminal-fur-multitasking</id>
    <link href="https://www.rfc1437.de/en/2026/03/13/cmux-das-terminal-fur-multitasking" />
    <updated>2026-03-13T07:23:52.000Z</updated>
    <published>2026-03-13T07:21:42.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[cmux — The Terminal for Multitasking](https://www.cmux.dev/de) is a pretty brilliant terminal program for CLI workflows, which are experiencing a resurgence especially through agentic coding. And what I love about it: it has clean persistence of open workspaces where you can have multiple tabs, so I don&apos;t have to keep my work environment open all the time. I&apos;ve always liked having various directories open directly because I switch back and forth between several while programming, and this works much better with CMUX than with anything else.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[cmux — The Terminal for Multitasking](https://www.cmux.dev/de) is a pretty brilliant terminal program for CLI workflows, which are experiencing a resurgence especially through agentic coding. And what I love about it: it has clean persistence of open workspaces where you can have multiple tabs, so I don&apos;t have to keep my work environment open all the time. I&apos;ve always liked having various directories open directly because I switch back and forth between several while programming, and this works much better with CMUX than with anything else.</p></div></content>
    <category term="programmierung" />
    <category term="mac-os-x" />
    <category term="sysadmin" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>NuGet Gallery | Photino.Blazor.CustomWindow 1.3.1</title>
    <id>https://www.rfc1437.de/en/2026/03/12/nuget-gallery-photino-blazor-customwindow-1-3-1</id>
    <link href="https://www.rfc1437.de/en/2026/03/12/nuget-gallery-photino-blazor-customwindow-1-3-1" />
    <updated>2026-03-13T07:21:55.000Z</updated>
    <published>2026-03-12T20:13:10.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[NuGet Gallery | Photino.Blazor.CustomWindow 1.3.1](https://www.nuget.org/packages/Photino.Blazor.CustomWindow) is a library for Photino Blazor that allows you to make windows chrome-less. That is, you can remove the title bar and standard decorations. The idea behind it is to gain more control over the look and feel and create more compact UIs. With this library, you get back basic functions like window resizing and other standard elements that users expect, but under full control of the application.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[NuGet Gallery | Photino.Blazor.CustomWindow 1.3.1](https://www.nuget.org/packages/Photino.Blazor.CustomWindow) is a library for Photino Blazor that allows you to make windows chrome-less. That is, you can remove the title bar and standard decorations. The idea behind it is to gain more control over the look and feel and create more compact UIs. With this library, you get back basic functions like window resizing and other standard elements that users expect, but under full control of the application.</p></div></content>
    <category term="programmierung" />
    <category term="c#" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>OpenClaw Memory Masterclass: The complete guide to agent memory that survives • VelvetShark</title>
    <id>https://www.rfc1437.de/en/2026/03/07/openclaw-memory-masterclass-the-complete-guide-to-agent-memory-that-survives-velvetshark</id>
    <link href="https://www.rfc1437.de/en/2026/03/07/openclaw-memory-masterclass-the-complete-guide-to-agent-memory-that-survives-velvetshark" />
    <updated>2026-03-08T16:29:16.000Z</updated>
    <published>2026-03-07T05:53:59.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[OpenClaw Memory Masterclass: The complete guide to agent memory that survives • VelvetShark](https://velvetshark.com/openclaw-memory-masterclass) - interesting compilation of the memory system and the pitfalls with compaction in Openclaw. The agent is meant to run for a long time, but there is always the risk that compaction will strike right in the middle of complex situations. And openclaw runs autonomously, so you want to be sure that it continues continuously.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[OpenClaw Memory Masterclass: The complete guide to agent memory that survives • VelvetShark](https://velvetshark.com/openclaw-memory-masterclass) - interesting compilation of the memory system and the pitfalls with compaction in Openclaw. The agent is meant to run for a long time, but there is always the risk that compaction will strike right in the middle of complex situations. And openclaw runs autonomously, so you want to be sure that it continues continuously.</p></div></content>
    <category term="llm" />
    <category term="openclaw" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>unum-cloud/USearch: Fast Open-Source Search &amp; Clustering engine × for Vectors &amp; Arbitrary Objects × in C++, C, Python, JavaScript, Rust, Java, Objective-C, Swift, C#, GoLang, and Wolfram 🔍</title>
    <id>https://www.rfc1437.de/en/2026/03/05/unum-cloud-usearch-fast-open-source-search-clustering-engine-x-for-vectors-arbitrary-objects-x-in-c-c-python-javascript-rust-java-objective-c-swift-c-golang-and-wolfram</id>
    <link href="https://www.rfc1437.de/en/2026/03/05/unum-cloud-usearch-fast-open-source-search-clustering-engine-x-for-vectors-arbitrary-objects-x-in-c-c-python-javascript-rust-java-objective-c-swift-c-golang-and-wolfram" />
    <updated>2026-03-08T17:01:36.000Z</updated>
    <published>2026-03-05T21:18:44.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[unum-cloud/USearch](https://github.com/unum-cloud/USearch) - that&apos;s what it says. So a library that offers an index for vectors that can come from embeddings, for example, and can find semantically similar texts. Not text-similar, but semantically, i.e., content. Interesting topic, the models required for this are related to LLMs, but not large, but small - they don&apos;t need to fully understand and generate because they only create vectors that can then be compared against each other and the higher the similarity, the higher the similarity of the texts in the topic. Cool little feature for bDS.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[unum-cloud/USearch](https://github.com/unum-cloud/USearch) - that&apos;s what it says. So a library that offers an index for vectors that can come from embeddings, for example, and can find semantically similar texts. Not text-similar, but semantically, i.e., content. Interesting topic, the models required for this are related to LLMs, but not large, but small - they don&apos;t need to fully understand and generate because they only create vectors that can then be compared against each other and the higher the similarity, the higher the similarity of the texts in the topic. Cool little feature for bDS.</p></div></content>
    <category term="programmierung" />
    <category term="llm" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>waybarrios/vllm-mlx: OpenAI and Anthropic compatible server for Apple Silicon.</title>
    <id>https://www.rfc1437.de/en/2026/03/02/waybarrios-vllm-mlx-openai-and-anthropic-compatible-server-for-apple-silicon</id>
    <link href="https://www.rfc1437.de/en/2026/03/02/waybarrios-vllm-mlx-openai-and-anthropic-compatible-server-for-apple-silicon" />
    <updated>2026-03-08T16:29:28.000Z</updated>
    <published>2026-03-02T11:05:49.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[waybarrios/vllm-mlx: OpenAI and Anthropic compatible server for Apple Silicon.](https://github.com/waybarrios/vllm-mlx) I use this to run [mlx-community/gemma-3-12b-it-4bit](/posts/mlx-community-gemma-3-12b-it-4bit-hugging-face) on my MacBook Air. It works very well, a small shell script to start the server and then I am autonomous. Not as comfortable as Ollama, but it perfectly supports Apple&apos;s MLX and thus makes good use of Silicon.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[waybarrios/vllm-mlx: OpenAI and Anthropic compatible server for Apple Silicon.](https://github.com/waybarrios/vllm-mlx) I use this to run [mlx-community/gemma-3-12b-it-4bit](/posts/mlx-community-gemma-3-12b-it-4bit-hugging-face) on my MacBook Air. It works very well, a small shell script to start the server and then I am autonomous. Not as comfortable as Ollama, but it perfectly supports Apple&apos;s MLX and thus makes good use of Silicon.</p></div></content>
    <category term="llm" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>mlx-community/gemma-3-12b-it-4bit · Hugging Face</title>
    <id>https://www.rfc1437.de/en/2026/03/02/mlx-community-gemma-3-12b-it-4bit-hugging-face</id>
    <link href="https://www.rfc1437.de/en/2026/03/02/mlx-community-gemma-3-12b-it-4bit-hugging-face" />
    <updated>2026-03-08T16:29:35.000Z</updated>
    <published>2026-03-02T11:03:41.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[mlx-community/gemma-3-12b-it-4bit · Hugging Face](https://huggingface.co/mlx-community/gemma-3-12b-it-4bit) is currently the best model for local operation, allowing me to implement image captioning and even local chat. It&apos;s not the fastest, as it&apos;s quite large, but it&apos;s absolutely suitable for offline operation if I come up with a few mechanisms for batch processing of images, etc. This could be super exciting for vacation times. An image description might take a minute, but hey, no dependencies.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[mlx-community/gemma-3-12b-it-4bit · Hugging Face](https://huggingface.co/mlx-community/gemma-3-12b-it-4bit) is currently the best model for local operation, allowing me to implement image captioning and even local chat. It&apos;s not the fastest, as it&apos;s quite large, but it&apos;s absolutely suitable for offline operation if I come up with a few mechanisms for batch processing of images, etc. This could be super exciting for vacation times. An image description might take a minute, but hey, no dependencies.</p></div></content>
    <category term="llm" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Models.dev — An open-source database of AI models</title>
    <id>https://www.rfc1437.de/en/2026/03/01/models-dev-an-open-source-database-of-ai-models</id>
    <link href="https://www.rfc1437.de/en/2026/03/01/models-dev-an-open-source-database-of-ai-models" />
    <updated>2026-03-08T16:29:42.000Z</updated>
    <published>2026-03-01T12:40:31.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Models.dev — An open-source database of AI models](https://models.dev/) is a very practical site that provides framework parameters for all kinds of providers and all kinds of LLMs, including even API prices. And technical parameters such as input/output tokens.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Models.dev — An open-source database of AI models](https://models.dev/) is a very practical site that provides framework parameters for all kinds of providers and all kinds of LLMs, including even API prices. And technical parameters such as input/output tokens.</p></div></content>
    <category term="llm" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Ollama</title>
    <id>https://www.rfc1437.de/en/2026/03/01/ollama</id>
    <link href="https://www.rfc1437.de/en/2026/03/01/ollama" />
    <updated>2026-03-08T16:29:46.000Z</updated>
    <published>2026-03-01T11:40:25.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Ollama](https://ollama.com/) - a runtime environment for LLMs that allows models to be run locally. My favorite model at the moment: [qwen2.5vl:7b-q4_K_M](https://ollama.com/library/qwen2.5vl:7b-q4_K_M). With only 6.6 GB in size, this runs smoothly on a MacBook Air M4 and still has enough memory and capacity to run programs alongside it. The model is surprisingly usable in chat and above all has excellent vision capabilities. Ideal for providing titles, alt text, or summaries for images without having to pay big providers for it. And an important building block to bring bDS back to full-offline.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Ollama](https://ollama.com/) - a runtime environment for LLMs that allows models to be run locally. My favorite model at the moment: [qwen2.5vl:7b-q4_K_M](https://ollama.com/library/qwen2.5vl:7b-q4_K_M). With only 6.6 GB in size, this runs smoothly on a MacBook Air M4 and still has enough memory and capacity to run programs alongside it. The model is surprisingly usable in chat and above all has excellent vision capabilities. Ideal for providing titles, alt text, or summaries for images without having to pay big providers for it. And an important building block to bring bDS back to full-offline.</p></div></content>
    <category term="llm" />
    <category term="programmierung" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>mistralai/mistral-vibe: Minimal CLI coding agent by Mistral</title>
    <id>https://www.rfc1437.de/en/2026/02/28/mistralai-mistral-vibe-minimal-cli-coding-agent-by-mistral</id>
    <link href="https://www.rfc1437.de/en/2026/02/28/mistralai-mistral-vibe-minimal-cli-coding-agent-by-mistral" />
    <updated>2026-03-08T16:29:55.000Z</updated>
    <published>2026-02-28T18:58:21.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[mistralai/mistral-vibe: Minimal CLI coding agent by Mistral](https://github.com/mistralai/mistral-vibe) - accompanying the [AI Studio - Mistral AI](/posts/ai-studio-mistral-ai) there is also the Vibe coding interface to Devstral as open source. Very nice, because it makes a good pair. Will definitely try it out, even if I will probably rather reach for the powerhouses (Opus 4.6) for larger projects.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[mistralai/mistral-vibe: Minimal CLI coding agent by Mistral](https://github.com/mistralai/mistral-vibe) - accompanying the [AI Studio - Mistral AI](/posts/ai-studio-mistral-ai) there is also the Vibe coding interface to Devstral as open source. Very nice, because it makes a good pair. Will definitely try it out, even if I will probably rather reach for the powerhouses (Opus 4.6) for larger projects.</p></div></content>
    <category term="vibecoding" />
    <category term="llm" />
    <category term="mistral" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>AI Studio - Mistral AI</title>
    <id>https://www.rfc1437.de/en/2026/02/28/ai-studio-mistral-ai</id>
    <link href="https://www.rfc1437.de/en/2026/02/28/ai-studio-mistral-ai" />
    <updated>2026-03-08T16:30:01.000Z</updated>
    <published>2026-02-28T18:55:50.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[AI Studio - Mistral AI](https://console.mistral.ai/home) - as the situation in the USA becomes a bit more tense again, and simply because one should always check what is happening outside the USA, here is a link to a European alternative to the major US operators. Mistral offers a coding model with Mistral 2 that is not only open weights (i.e., freely available and operable if you have the necessary hardware), but also quite affordable when using Mistral itself. And the performance is slightly above Claude Haiku 4.5, and below Sonnet 4.5, but not by much. So quite usable and my first experiments were not bad. Unfortunately, no vision capability, so not very suitable for experiments with images (and therefore not ideal for my bDS), but still interesting enough to keep an eye on.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[AI Studio - Mistral AI](https://console.mistral.ai/home) - as the situation in the USA becomes a bit more tense again, and simply because one should always check what is happening outside the USA, here is a link to a European alternative to the major US operators. Mistral offers a coding model with Mistral 2 that is not only open weights (i.e., freely available and operable if you have the necessary hardware), but also quite affordable when using Mistral itself. And the performance is slightly above Claude Haiku 4.5, and below Sonnet 4.5, but not by much. So quite usable and my first experiments were not bad. Unfortunately, no vision capability, so not very suitable for experiments with images (and therefore not ideal for my bDS), but still interesting enough to keep an eye on.</p></div></content>
    <category term="vibecoding" />
    <category term="llm" />
    <category term="mistral" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>ZK I Zettel 1 (1) - Niklas Luhmann Archive</title>
    <id>https://www.rfc1437.de/en/2026/02/28/zk-i-zettel-1-1-niklas-luhmann-archiv</id>
    <link href="https://www.rfc1437.de/en/2026/02/28/zk-i-zettel-1-1-niklas-luhmann-archiv" />
    <updated>2026-03-08T16:30:07.000Z</updated>
    <published>2026-02-28T15:35:59.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[ZK I Zettel 1 \(1\) - Niklas Luhmann-Archiv](https://niklas-luhmann-archiv.de/bestand/zettelkasten/zettel/ZK_1_NB_1_1_V) - where the inspiration for my blog comes from, or what has always driven me beneath the technical surface.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[ZK I Zettel 1 \(1\) - Niklas Luhmann-Archiv](https://niklas-luhmann-archiv.de/bestand/zettelkasten/zettel/ZK_1_NB_1_1_V) - where the inspiration for my blog comes from, or what has always driven me beneath the technical surface.</p></div></content>
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Agent UI Standards Multiply: MCP Apps and Google’s A2UI - Richard MacManus</title>
    <id>https://www.rfc1437.de/en/2026/02/28/agent-ui-standards-multiply-mcp-apps-and-google-s-a2ui-richard-macmanus</id>
    <link href="https://www.rfc1437.de/en/2026/02/28/agent-ui-standards-multiply-mcp-apps-and-google-s-a2ui-richard-macmanus" />
    <updated>2026-03-08T16:30:13.000Z</updated>
    <published>2026-02-28T06:02:52.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>If you, like me, want an overview of UI integration for LLMs and are wondering how A2UI and MCP Apps compare and what they offer: [Agent UI Standards Multiply: MCP Apps and Google’s A2UI - Richard MacManus](https://ricmac.org/2025/12/19/agent-ui-standards-multiply-mcp-apps-and-googles-a2ui/) helps. I have implemented A2UI in bDS so that the LLM can also use visual aspects in the internal chat, and I really like that. But the idea of incorporating parts of my UI into external agents is also fascinating. Even if I find that &quot;local HTML/JS in an IFrame&quot; somehow sounds like a hack at first, but much in the LLM environment gives me the feeling right now, simply because everything is pushed through a normal text stream and you hope that the LLMs adhere to the formats (even A2UI works like this).</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>If you, like me, want an overview of UI integration for LLMs and are wondering how A2UI and MCP Apps compare and what they offer: [Agent UI Standards Multiply: MCP Apps and Google’s A2UI - Richard MacManus](https://ricmac.org/2025/12/19/agent-ui-standards-multiply-mcp-apps-and-googles-a2ui/) helps. I have implemented A2UI in bDS so that the LLM can also use visual aspects in the internal chat, and I really like that. But the idea of incorporating parts of my UI into external agents is also fascinating. Even if I find that &quot;local HTML/JS in an IFrame&quot; somehow sounds like a hack at first, but much in the LLM environment gives me the feeling right now, simply because everything is pushed through a normal text stream and you hope that the LLMs adhere to the formats (even A2UI works like this).</p></div></content>
    <category term="programmierung" />
    <category term="llm" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>cloudflare/cobweb: COBOL to WebAssembly compiler</title>
    <id>https://www.rfc1437.de/en/2026/02/27/cloudflare-cobweb-cobol-to-webassembly-compiler</id>
    <link href="https://www.rfc1437.de/en/2026/02/27/cloudflare-cobweb-cobol-to-webassembly-compiler" />
    <updated>2026-03-08T16:30:38.000Z</updated>
    <published>2026-02-27T13:43:32.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[cloudflare/cobweb: COBOL to WebAssembly compiler](https://github.com/cloudflare/cobweb) - I&apos;ll just leave this here. Let someone else clean up the old stuff. [what else can you say](https://blog.cloudflare.com/cloudflare-workers-now-support-cobol/).</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[cloudflare/cobweb: COBOL to WebAssembly compiler](https://github.com/cloudflare/cobweb) - I&apos;ll just leave this here. Let someone else clean up the old stuff. [what else can you say](https://blog.cloudflare.com/cloudflare-workers-now-support-cobol/).</p></div></content>
    <category term="programmierung" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Pyodide</title>
    <id>https://www.rfc1437.de/en/2026/02/27/pyodide</id>
    <link href="https://www.rfc1437.de/en/2026/02/27/pyodide" />
    <updated>2026-03-08T16:30:43.000Z</updated>
    <published>2026-02-27T13:23:39.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Pyodide](https://pyodide.org/en/stable/) is a bit of a lifesaver for me in bDS: I must admit, I&apos;m not really super deep into TypeScript and I actually don&apos;t feel like writing it myself. If the AI does it, that&apos;s okay, there&apos;s enough knowledge for an LLM to draw on, but I don&apos;t really want to delve deep into it myself. And Python has been one of my favorite languages for a long time. And Pyodide offers exactly that: a port of CPython to WebAssembly. It provides a pleasant language for scripts and macros that can access everything the application does and - if I ever want to - can also load Python libraries.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Pyodide](https://pyodide.org/en/stable/) is a bit of a lifesaver for me in bDS: I must admit, I&apos;m not really super deep into TypeScript and I actually don&apos;t feel like writing it myself. If the AI does it, that&apos;s okay, there&apos;s enough knowledge for an LLM to draw on, but I don&apos;t really want to delve deep into it myself. And Python has been one of my favorite languages for a long time. And Pyodide offers exactly that: a port of CPython to WebAssembly. It provides a pleasant language for scripts and macros that can access everything the application does and - if I ever want to - can also load Python libraries.</p></div></content>
    <category term="programmierung" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Drizzle ORM - Why Drizzle?</title>
    <id>https://www.rfc1437.de/en/2026/02/27/drizzle-orm-why-drizzle</id>
    <link href="https://www.rfc1437.de/en/2026/02/27/drizzle-orm-why-drizzle" />
    <updated>2026-03-08T16:30:48.000Z</updated>
    <published>2026-02-27T13:17:08.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Drizzle ORM](https://orm.drizzle.team/docs/overview) - was suggested by AI during the construction of bDS and has proven to be very reliable. A clean ORM for TypeScript with a quite nice API that strongly reminds me of Django. Additionally, clean mapping of migrations, which then simply allow SQL, thus enabling more complex migrations. And so far completely unobtrusive in operation. What is particularly interesting: there is a direct translation to GraphQL, so that the objects can also be exposed to an API, which I think I should take a look at (or rather, I should complain to the AI that it should take a look at it). I am always a fan of flexible standard integrations to connect external tools.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Drizzle ORM](https://orm.drizzle.team/docs/overview) - was suggested by AI during the construction of bDS and has proven to be very reliable. A clean ORM for TypeScript with a quite nice API that strongly reminds me of Django. Additionally, clean mapping of migrations, which then simply allow SQL, thus enabling more complex migrations. And so far completely unobtrusive in operation. What is particularly interesting: there is a direct translation to GraphQL, so that the objects can also be exposed to an API, which I think I should take a look at (or rather, I should complain to the AI that it should take a look at it). I am always a fan of flexible standard integrations to connect external tools.</p></div></content>
    <category term="programmierung" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>A2UI</title>
    <id>https://www.rfc1437.de/en/2026/02/27/a2ui</id>
    <link href="https://www.rfc1437.de/en/2026/02/27/a2ui" />
    <updated>2026-03-08T16:30:53.000Z</updated>
    <published>2026-02-27T13:13:21.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[A2UI](https://a2ui.org/) is an interesting project for a streaming-oriented protocol for applications with LLM integration. The basic idea is streaming JSON snippets from which the UI is then incrementally built, and the LLM controls what goes into the UI. It allows the LLM to produce more than just simple textual descriptions or basic ASCII graphics and also gives LLM queries a different look. The whole thing comes from Google and is maintained on an open [github project](https://github.com/google/A2UI). In bDS, I have also integrated it, and it&apos;s quite something when you can get a heatmap of the distribution of your blog posts across the months.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[A2UI](https://a2ui.org/) is an interesting project for a streaming-oriented protocol for applications with LLM integration. The basic idea is streaming JSON snippets from which the UI is then incrementally built, and the LLM controls what goes into the UI. It allows the LLM to produce more than just simple textual descriptions or basic ASCII graphics and also gives LLM queries a different look. The whole thing comes from Google and is maintained on an open [github project](https://github.com/google/A2UI). In bDS, I have also integrated it, and it&apos;s quite something when you can get a heatmap of the distribution of your blog posts across the months.</p></div></content>
    <category term="programmierung" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Waggle Dance</title>
    <id>https://www.rfc1437.de/en/2026/02/23/waggle-dance</id>
    <link href="https://www.rfc1437.de/en/2026/02/23/waggle-dance" />
    <updated>2026-03-08T16:30:57.000Z</updated>
    <published>2026-02-23T20:20:07.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Waggle Dance](https://boardgamegeek.com/boardgame/158572/waggle-dance) . oldie, but goldie. Always fun how this rather simple game can captivate people, even over 10 years after its release.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Waggle Dance](https://boardgamegeek.com/boardgame/158572/waggle-dance) . oldie, but goldie. Always fun how this rather simple game can captivate people, even over 10 years after its release.</p></div></content>
    <category term="spielen" />
    <category term="aside" />
    <category term="spielelog" />
  </entry>
  <entry xml:lang="en">
    <title>OpenCode | The Open-Source AI Coding Agent</title>
    <id>https://www.rfc1437.de/en/2026/02/22/opencode-der-open-source-ai-coding-agent</id>
    <link href="https://www.rfc1437.de/en/2026/02/22/opencode-der-open-source-ai-coding-agent" />
    <updated>2026-03-08T16:31:02.000Z</updated>
    <published>2026-02-22T18:07:25.000Z</published>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[OpenCode | The Open-Source AI Coding Agent](https://opencode.ai/de) - an open-source coding agent that could soon outperform Claude Code. Very good in execution and above all provider-agnostic. You can attach any model, even one self-hosted with LM Studio or ollama. If you just want to play around, you can simply download it and get started, even without providing a credit card (then of course with limited tokens, but quite usable for initial experiments. And independent of the major providers (ok, except for their models if you want to use them - and for serious coding, those are unfortunately still necessary). OpenCode also offers its own AI models, which are then billed, but a few models are always freely available and thus offer quite serious experimentation without investment.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[OpenCode | The Open-Source AI Coding Agent](https://opencode.ai/de) - an open-source coding agent that could soon outperform Claude Code. Very good in execution and above all provider-agnostic. You can attach any model, even one self-hosted with LM Studio or ollama. If you just want to play around, you can simply download it and get started, even without providing a credit card (then of course with limited tokens, but quite usable for initial experiments. And independent of the major providers (ok, except for their models if you want to use them - and for serious coding, those are unfortunately still necessary). OpenCode also offers its own AI models, which are then billed, but a few models are always freely available and thus offer quite serious experimentation without investment.</p></div></content>
    <category term="vibecoding" />
    <category term="programmierung" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Steve Yegge on Vibe Coding</title>
    <id>https://www.rfc1437.de/en/2026/02/22/steve-yegge-on-vibe-coding</id>
    <link href="https://www.rfc1437.de/en/2026/02/22/steve-yegge-on-vibe-coding" />
    <updated>2026-03-08T16:31:06.000Z</updated>
    <published>2026-02-22T14:43:25.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Steve Yegge talks in the interview about the future of programming and the challenges of vibe coding. The author shares his experiences and sees a upheaval comparable to the introduction of high-level languages.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Steve Yegge talks in the interview about the future of programming and the challenges of vibe coding. The author shares his experiences and sees a upheaval comparable to the introduction of high-level languages.</p></div></content>
    <category term="programmierung" />
    <category term="vibecoding" />
    <category term="article" />
  </entry>
  <entry xml:lang="en">
    <title>bDS slowly usable</title>
    <id>https://www.rfc1437.de/en/2026/02/22/neue-software-langsam-benutzbar</id>
    <link href="https://www.rfc1437.de/en/2026/02/22/neue-software-langsam-benutzbar" />
    <updated>2026-03-08T16:31:11.000Z</updated>
    <published>2026-02-22T12:28:19.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Now the new software is starting to be fun, everything you need for usage and creation is largely present. It still has a few minor flaws and there are one or two features I want, but I can already do everything I really need as a minimum. Publishing now works easily with a shell script:</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Now the new software is starting to be fun, everything you need for usage and creation is largely present. It still has a few minor flaws and there are one or two features I want, but I can already do everything I really need as a minimum. Publishing now works easily with a shell script:</p><p>```bash<br />#!/bin/sh</p><p>cd ~/Blogs/rfc1437.de/html</p><p>rsync -rav --delete \<br />	--exclude=&apos;thumbnails/&apos; \<br />	--exclude=&apos;media/&apos; \<br />	* git.rfc1437.de:git-server/html/</p><p>cd ..</p><p>rsync -rav --delete thumbnails/ git.rfc1437.de:git-server/html/thumbnails/<br />rsync -rav --exclude=&apos;*.meta&apos; --delete media/ git.rfc1437.de:git-server/html/media/<br />```</p><p>Yes, that was just to test my source formatting. And?</p></div></content>
    <category term="sysadmin" />
    <category term="article" />
  </entry>
  <entry xml:lang="en">
    <title>Blogging Desktop Server</title>
    <id>https://www.rfc1437.de/en/2026/02/16/blogging-desktop-server</id>
    <link href="https://www.rfc1437.de/en/2026/02/16/blogging-desktop-server" />
    <updated>2026-03-08T16:31:16.000Z</updated>
    <published>2026-02-16T13:40:48.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Big Damn Stupid](https://git.rfc1437.de/hugo/rfc1437) - no, Blogging Desktop Server. Currently my favorite project where I play around with Vibe-Coding and build software with which I can run the blog. But this time with the clear perspective that I won&apos;t succumb to bit rot or the complexity spiral again. Simple software with a usable interface for maintaining blog posts, but storage as Markdown files with YAML front matter to be easily stable for the future. Then with sqlite for caching and full-text search and other comfort features and git for synchronizing the blog data, and git-lfs for the images. Feels quite usable right now.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Big Damn Stupid](https://git.rfc1437.de/hugo/rfc1437) - no, Blogging Desktop Server. Currently my favorite project where I play around with Vibe-Coding and build software with which I can run the blog. But this time with the clear perspective that I won&apos;t succumb to bit rot or the complexity spiral again. Simple software with a usable interface for maintaining blog posts, but storage as Markdown files with YAML front matter to be easily stable for the future. Then with sqlite for caching and full-text search and other comfort features and git for synchronizing the blog data, and git-lfs for the images. Feels quite usable right now.</p></div></content>
    <category term="programmierung" />
    <category term="blogging" />
    <category term="vibecoding" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Scots Totally 2</title>
    <id>https://www.rfc1437.de/en/2023/08/27/schotten-totten-2-board-game-boardgamegeek</id>
    <link href="https://www.rfc1437.de/en/2023/08/27/schotten-totten-2-board-game-boardgamegeek" />
    <updated>2026-03-08T16:31:57.000Z</updated>
    <published>2023-08-27T19:27:23.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Schotten Totten 2](https://boardgamegeek.com/boardgame/300930/schotten-totten-2) is becoming one of our favorite two-player games. A remake of the old Schotten Totten (which unfortunately is no longer available under that name, only as Battle Line, but that only in English). Unlike the first game, now asymmetric with just enough difference in gameplay that the two sides definitely feel different, but still mostly doing the same things. Quick to set up, quick to play, and quick to put away with enough tactics to keep you hooked for a few games. And the graphic style is just nice.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Schotten Totten 2](https://boardgamegeek.com/boardgame/300930/schotten-totten-2) is becoming one of our favorite two-player games. A remake of the old Schotten Totten (which unfortunately is no longer available under that name, only as Battle Line, but that only in English). Unlike the first game, now asymmetric with just enough difference in gameplay that the two sides definitely feel different, but still mostly doing the same things. Quick to set up, quick to play, and quick to put away with enough tactics to keep you hooked for a few games. And the graphic style is just nice.</p></div></content>
    <category term="spielen" />
    <category term="article" />
    <category term="aside" />
    <category term="spielelog" />
  </entry>
  <entry xml:lang="en">
    <title>Stop</title>
    <id>https://www.rfc1437.de/en/2023/08/27/tak-board-game-boardgamegeek</id>
    <link href="https://www.rfc1437.de/en/2023/08/27/tak-board-game-boardgamegeek" />
    <updated>2026-03-08T16:31:23.000Z</updated>
    <published>2023-08-27T19:23:47.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Tak](https://boardgamegeek.com/boardgame/197405/tak) is quite an interesting game: [inspired by a fantasy novel by Patrick Rothfuss](https://en.wikipedia.org/wiki/Tak_\(game\)), brought to life as a fictional &quot;classic&quot; strategy game. The beauty of it: you can easily make it yourself if you want and are skilled. The rules are super simple and easy to learn, but the game is tricky with many opportunities to set traps for the opponent. It will probably be taken for our next vacation because it&apos;s practical to play outdoors.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Tak](https://boardgamegeek.com/boardgame/197405/tak) is quite an interesting game: [inspired by a fantasy novel by Patrick Rothfuss](https://en.wikipedia.org/wiki/Tak_\(game\)), brought to life as a fictional &quot;classic&quot; strategy game. The beauty of it: you can easily make it yourself if you want and are skilled. The rules are super simple and easy to learn, but the game is tricky with many opportunities to set traps for the opponent. It will probably be taken for our next vacation because it&apos;s practical to play outdoors.</p></div></content>
    <category term="spielen" />
    <category term="tak" />
    <category term="article" />
    <category term="aside" />
    <category term="spielelog" />
  </entry>
  <entry xml:lang="en">
    <title>In-depth tutorial: How to set up 2FA TOTP with KeepassXC, Aegis and Authy. | Linux.org</title>
    <id>https://www.rfc1437.de/en/2023/08/27/in-depth-tutorial-how-to-set-up-2fa-totp-with-keepassxc-aegis-and-authy-linux-org</id>
    <link href="https://www.rfc1437.de/en/2023/08/27/in-depth-tutorial-how-to-set-up-2fa-totp-with-keepassxc-aegis-and-authy-linux-org" />
    <updated>2026-03-08T16:32:01.000Z</updated>
    <published>2023-08-27T10:55:08.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Because Google Authenticator annoys me: [In-depth tutorial: How to set up 2FA TOTP with KeepassXC, Aegis and Authy. | Linux.org](https://www.linux.org/threads/in-depth-tutorial-how-to-set-up-2fa-totp-with-keepassxc-aegis-and-authy.36577/). Keepassxc is much nicer, in my opinion, and is much more controllable for me.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Because Google Authenticator annoys me: [In-depth tutorial: How to set up 2FA TOTP with KeepassXC, Aegis and Authy. | Linux.org](https://www.linux.org/threads/in-depth-tutorial-how-to-set-up-2fa-totp-with-keepassxc-aegis-and-authy.36577/). Keepassxc is much nicer, in my opinion, and is much more controllable for me.</p></div></content>
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Again on Linux ...</title>
    <id>https://www.rfc1437.de/en/2023/08/19/mal-wieder-auf-linux</id>
    <link href="https://www.rfc1437.de/en/2023/08/19/mal-wieder-auf-linux" />
    <updated>2026-03-08T16:32:06.000Z</updated>
    <published>2023-08-19T13:26:04.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>... and of course, the surround sound of my notebook no longer works, for reasons. And fingerprint login makes a lot less sense when you have to enter the password for the keyring after login anyway. If it at least came up for the first time when a password was needed, that would be okay, but it comes up directly after login. Bah.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>... and of course, the surround sound of my notebook no longer works, for reasons. And fingerprint login makes a lot less sense when you have to enter the password for the keyring after login anyway. If it at least came up for the first time when a password was needed, that would be okay, but it comes up directly after login. Bah.</p><p>Otherwise, however, I am pleasantly surprised at how good the Linux support for the Lenovo T480 is. Everything else has been working flawlessly so far.</p></div></content>
    <category term="linux" />
    <category term="article" />
  </entry>
  <entry xml:lang="en">
    <title>Autumn Leaves</title>
    <id>https://www.rfc1437.de/en/2022/11/11/autumn-leaves</id>
    <link href="https://www.rfc1437.de/en/2022/11/11/autumn-leaves" />
    <updated>2026-03-07T21:06:30.000Z</updated>
    <published>2022-11-11T12:06:46.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>![autumn leaf against fuzzy background with other leaves and sky](media/2022/11/20221111_0177.jpg)</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>![autumn leaf against fuzzy background with other leaves and sky](media/2022/11/20221111_0177.jpg)</p></div></content>
    <category term="picture" />
  </entry>
  <entry xml:lang="en">
    <title>Prime Time for Prime Slime</title>
    <id>https://www.rfc1437.de/en/2022/11/06/prime-time-for-prime-slime</id>
    <link href="https://www.rfc1437.de/en/2022/11/06/prime-time-for-prime-slime" />
    <updated>2026-03-07T21:06:31.000Z</updated>
    <published>2022-11-06T12:59:14.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Prime Time for Prime Slime](https://www.moxfield.com/users/rfc1437) is the second of my &quot;reinventing the past&quot; deck lists. It is actually my first commander precon deck - Mimeoplasm - just spiced up to 11. It kinda is funny how I stuck with the theme of the deck, transitioning it from the precon to Ooze tribal and later reanimator, then turned it into Muldrotha combo and again turned it back to Mimeoplasm, when the Prime Slime secret lair came out (I love the art style), going full on Necrotic Ooze combo this time. It is a ton of fun to play, which is why some of the old stuff from my collection made it&apos;s way into that deck. #EDH #MtG #MagicTheGathering</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Prime Time for Prime Slime](https://www.moxfield.com/users/rfc1437) is the second of my &quot;reinventing the past&quot; deck lists. It is actually my first commander precon deck - Mimeoplasm - just spiced up to 11. It kinda is funny how I stuck with the theme of the deck, transitioning it from the precon to Ooze tribal and later reanimator, then turned it into Muldrotha combo and again turned it back to Mimeoplasm, when the Prime Slime secret lair came out (I love the art style), going full on Necrotic Ooze combo this time. It is a ton of fun to play, which is why some of the old stuff from my collection made it&apos;s way into that deck. #EDH #MtG #MagicTheGathering</p></div></content>
    <category term="edh" />
    <category term="magicthegathering" />
    <category term="mtg" />
    <category term="article" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Kaalia of the Blast</title>
    <id>https://www.rfc1437.de/en/2022/11/05/kaalia-of-the-blast</id>
    <link href="https://www.rfc1437.de/en/2022/11/05/kaalia-of-the-blast" />
    <updated>2026-03-07T21:06:36.000Z</updated>
    <published>2022-11-05T06:37:13.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Kaalia of the Blast](https://www.moxfield.com/decks/t4ZVxFbALUS1ciFv6s7tmQ) is one of my &quot;lets recreate original commander&quot; decks. The idea is to keep close to the original structure - one commander with the focus of the deck, a supporting commander that could become the main with some changes, and a big dragon in the same colors. And have the game plan of one of the originals, too. So in a way an updated Kaalia with a bit more focus and dedication, but still Angel/Dragon/Demon beatdown. #EDH #MtG</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Kaalia of the Blast](https://www.moxfield.com/decks/t4ZVxFbALUS1ciFv6s7tmQ) is one of my &quot;lets recreate original commander&quot; decks. The idea is to keep close to the original structure - one commander with the focus of the deck, a supporting commander that could become the main with some changes, and a big dragon in the same colors. And have the game plan of one of the originals, too. So in a way an updated Kaalia with a bit more focus and dedication, but still Angel/Dragon/Demon beatdown. #EDH #MtG</p></div></content>
    <category term="edh" />
    <category term="magicthegathering" />
    <category term="mtg" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Abdel, Agent of the Iron Throne</title>
    <id>https://www.rfc1437.de/en/2022/08/22/abdel-agent-of-the-iron-throne-commander-edh-agent-of-the-iron-throne-and-abdel-adrian-gorions-ward-deck-list-mtg-moxfield-an-mtg-deck-builder-site-for-magic-the-gathering</id>
    <link href="https://www.rfc1437.de/en/2022/08/22/abdel-agent-of-the-iron-throne-commander-edh-agent-of-the-iron-throne-and-abdel-adrian-gorions-ward-deck-list-mtg-moxfield-an-mtg-deck-builder-site-for-magic-the-gathering" />
    <updated>2026-03-08T16:32:16.000Z</updated>
    <published>2022-08-22T06:54:04.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Abdel, Agent of the Iron Throne](https://www.moxfield.com/users/rfc1437) is my latest high-power, near-competitive creation. The deck has a very linear combo plan with a lot of redundancy in the parts, and above all both combo element and combo payoff in the command zone. What is lacking in interaction due to the colors is replaced by resilience. I like linear combo because it gives the game a clear plan and, for example, makes mulligan decisions much easier.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Abdel, Agent of the Iron Throne](https://www.moxfield.com/users/rfc1437) is my latest high-power, near-competitive creation. The deck has a very linear combo plan with a lot of redundancy in the parts, and above all both combo element and combo payoff in the command zone. What is lacking in interaction due to the colors is replaced by resilience. I like linear combo because it gives the game a clear plan and, for example, makes mulligan decisions much easier.</p></div></content>
    <category term="edh" />
    <category term="magicthegathering" />
    <category term="mtg" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Dargo for the Lulz</title>
    <id>https://www.rfc1437.de/en/2021/01/14/dargo-for-the-lulz</id>
    <link href="https://www.rfc1437.de/en/2021/01/14/dargo-for-the-lulz" />
    <updated>2026-03-08T16:32:20.000Z</updated>
    <published>2021-01-14T12:32:10.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Dargo for the Lulz](https://www.moxfield.com/decks/WO7RNg0DOkaJWTiM-cfWiQ) is a deck that has positively surprised me with how strong it is. I would place it in a similar category as Godo, so definitely cEDH viable. Although the combo is not the commander alone, it only needs one more card (Phyrexian Altar) and it goes off if there are a few Treasures lying around or creatures to sacrifice. And the Plan B with Beatdown also works well.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Dargo for the Lulz](https://www.moxfield.com/decks/WO7RNg0DOkaJWTiM-cfWiQ) is a deck that has positively surprised me with how strong it is. I would place it in a similar category as Godo, so definitely cEDH viable. Although the combo is not the commander alone, it only needs one more card (Phyrexian Altar) and it goes off if there are a few Treasures lying around or creatures to sacrifice. And the Plan B with Beatdown also works well.</p></div></content>
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Board Game Night - How to Do It in Times of Corona?</title>
    <id>https://www.rfc1437.de/en/2020/03/27/brettspielrunde-wie-macht-man-das-in-zeiten-von-corona</id>
    <link href="https://www.rfc1437.de/en/2020/03/27/brettspielrunde-wie-macht-man-das-in-zeiten-von-corona" />
    <updated>2026-03-08T16:32:35.000Z</updated>
    <published>2020-03-27T18:45:02.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Well, we found a solution. And it went really well - 6 players were involved, each at home. I had the game and a camera setup to put the image on the internet - and then deliver it to everyone at home with Microsoft Teams. Then headsets and off we went, explaining the game, playing, talking about it together - all of this is also possible during times of social distancing.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Well, we found a solution. And it went really well - 6 players were involved, each at home. I had the game and a camera setup to put the image on the internet - and then deliver it to everyone at home with Microsoft Teams. Then headsets and off we went, explaining the game, playing, talking about it together - all of this is also possible during times of social distancing.</p><p>![IMG 20200326 181231](media/2020/03/IMG_20200326_181231.jpg)</p><p>I already had the camera tripod, the small swivel arm with phone holder costs 35€ and the phone - you often already have something like that. Then on the phone a small app - &quot;IP Webcam&quot; - with which the phone&apos;s camera is accessible via a website. And on the notebook Teams, with which I shared the browser window with all participants. And off we go!</p></div></content>
    <category term="article" />
  </entry>
  <entry xml:lang="en">
    <title>Jhoira, Scrap That! (Commander / EDH MTG Deck)</title>
    <id>https://www.rfc1437.de/en/2020/03/13/jhoira-scrap-that-commander-edh-mtg-deck</id>
    <link href="https://www.rfc1437.de/en/2020/03/13/jhoira-scrap-that-commander-edh-mtg-deck" />
    <updated>2026-03-08T16:32:49.000Z</updated>
    <published>2020-03-13T18:03:55.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Jhoira, Scrap That!](http://tappedout.net/mtg-decks/jhoira-scrap-that/) is now my primary deck for cEDH and it has proven to be damn good so far. The deck actually always has a line, can react to almost everything and has good rebuild capabilities. Through multiple overlapping combos, it offers flexible ways to win even through Stax or Hate. And even if I don&apos;t win: the deck definitely leaves a lasting impression on the opponents.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Jhoira, Scrap That!](http://tappedout.net/mtg-decks/jhoira-scrap-that/) is now my primary deck for cEDH and it has proven to be damn good so far. The deck actually always has a line, can react to almost everything and has good rebuild capabilities. Through multiple overlapping combos, it offers flexible ways to win even through Stax or Hate. And even if I don&apos;t win: the deck definitely leaves a lasting impression on the opponents.</p></div></content>
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Rurik: Dawn of Kiev</title>
    <id>https://www.rfc1437.de/en/2020/02/20/rurik-dawn-of-kiev</id>
    <link href="https://www.rfc1437.de/en/2020/02/20/rurik-dawn-of-kiev" />
    <updated>2026-03-08T16:32:54.000Z</updated>
    <published>2020-02-20T18:05:19.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Rurik: Dawn of Kiev](https://boardgamegeek.com/boardgame/228328/rurik-dawn-kiev) is a Kickstarter game that arrived at my place a few weeks ago and has since been on the table a few times. Interesting aspects of the game are the action selection with differently rated advisors in a separate auction phase, in which you select the action possibilities and a bit the order in which you execute them, but how strong the action will be depends on the fellow players. The actions are only evaluated in the second phase, where you then have to see how to cope with what you get. The target scores are very close to each other, every point counts. Also very nice game material and a practical sorting insert.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Rurik: Dawn of Kiev](https://boardgamegeek.com/boardgame/228328/rurik-dawn-kiev) is a Kickstarter game that arrived at my place a few weeks ago and has since been on the table a few times. Interesting aspects of the game are the action selection with differently rated advisors in a separate auction phase, in which you select the action possibilities and a bit the order in which you execute them, but how strong the action will be depends on the fellow players. The actions are only evaluated in the second phase, where you then have to see how to cope with what you get. The target scores are very close to each other, every point counts. Also very nice game material and a practical sorting insert.</p></div></content>
    <category term="spielen" />
    <category term="aside" />
    <category term="spielelog" />
  </entry>
  <entry xml:lang="en">
    <title>Bears on a Plane (Commander / EDH MTG Deck)</title>
    <id>https://www.rfc1437.de/en/2020/02/20/bears-on-a-plane-commander-edh-mtg-deck</id>
    <link href="https://www.rfc1437.de/en/2020/02/20/bears-on-a-plane-commander-edh-mtg-deck" />
    <updated>2026-03-08T16:33:00.000Z</updated>
    <published>2020-02-20T13:46:09.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Bears on a Plane](http://tappedout.net/mtg-decks/bears-on-a-plane/) is my attempt to build an effective Prison deck in cEDH. First attempts with the deck were accordingly &quot;disgusting&quot;. Can only be tested sporadically due to Anger-Management-Issues of the Playgroup ...</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Bears on a Plane](http://tappedout.net/mtg-decks/bears-on-a-plane/) is my attempt to build an effective Prison deck in cEDH. First attempts with the deck were accordingly &quot;disgusting&quot;. Can only be tested sporadically due to Anger-Management-Issues of the Playgroup ...</p></div></content>
    <category term="article" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Tin Elves (Commander / EDH MTG Deck)</title>
    <id>https://www.rfc1437.de/en/2019/11/08/tin-elves-commander-edh-mtg-deck</id>
    <link href="https://www.rfc1437.de/en/2019/11/08/tin-elves-commander-edh-mtg-deck" />
    <updated>2026-03-08T16:33:03.000Z</updated>
    <published>2019-11-08T19:10:20.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Tin Elves](http://tappedout.net/mtg-decks/tin-elves/) - Tin Elves. My last artifact combo deck for Magic the Gathering. Felt super solid in the last game. The deck goes hard on artifact combos, but uses a number of elements that also work super well for an aggro strategy. If my combo pieces get shot down, I just attack with a horde of Thopters. And Emry as Commander helps me get around the Commander tax because her Affinity-to-Artifacts ability is worth its weight in gold in this deck - and since she&apos;s also a combo piece, the deck has very good chances of coming back from behind. I&apos;ll probably still stabilize the list a bit, but the composition seems to be a real hit. Probably going to Bologna with it.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Tin Elves](http://tappedout.net/mtg-decks/tin-elves/) - Tin Elves. My last artifact combo deck for Magic the Gathering. Felt super solid in the last game. The deck goes hard on artifact combos, but uses a number of elements that also work super well for an aggro strategy. If my combo pieces get shot down, I just attack with a horde of Thopters. And Emry as Commander helps me get around the Commander tax because her Affinity-to-Artifacts ability is worth its weight in gold in this deck - and since she&apos;s also a combo piece, the deck has very good chances of coming back from behind. I&apos;ll probably still stabilize the list a bit, but the composition seems to be a real hit. Probably going to Bologna with it.</p></div></content>
    <category term="magicthegathering" />
    <category term="spielen" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Wingspan</title>
    <id>https://www.rfc1437.de/en/2019/11/08/wingspan</id>
    <link href="https://www.rfc1437.de/en/2019/11/08/wingspan" />
    <updated>2026-03-08T16:33:08.000Z</updated>
    <published>2019-11-08T18:06:27.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Wingspan](https://boardgamegeek.com/boardgame/266192/wingspan) is my new addition from Essen this year (not the only one, but the one I&apos;ve played so far) and I&apos;m very happy to have bought the game. A tableau builder with cards, where the cards improve the action possibilities - that&apos;s already perfect for me. Variable setup, secret objectives and high combo potential in the cards make it even better. And the first games with 2 and 5 players were super exciting. The game offers a nice escalation curve in the game - the rounds have fewer and fewer actions, but the actions themselves get better and better. And when you hit a productive combo, it just feels good. Add to that good quality materials and appealing graphics, this is a slam-dunk for me.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Wingspan](https://boardgamegeek.com/boardgame/266192/wingspan) is my new addition from Essen this year (not the only one, but the one I&apos;ve played so far) and I&apos;m very happy to have bought the game. A tableau builder with cards, where the cards improve the action possibilities - that&apos;s already perfect for me. Variable setup, secret objectives and high combo potential in the cards make it even better. And the first games with 2 and 5 players were super exciting. The game offers a nice escalation curve in the game - the rounds have fewer and fewer actions, but the actions themselves get better and better. And when you hit a productive combo, it just feels good. Add to that good quality materials and appealing graphics, this is a slam-dunk for me.</p></div></content>
    <category term="spielen" />
    <category term="wingspan" />
    <category term="aside" />
    <category term="spielelog" />
  </entry>
  <entry xml:lang="en">
    <title>Golos, Combo Pilgrim (Commander / EDH MTG Deck)</title>
    <id>https://www.rfc1437.de/en/2019/08/20/golos-combo-pilgrim-commander-edh-mtg-deck</id>
    <link href="https://www.rfc1437.de/en/2019/08/20/golos-combo-pilgrim-commander-edh-mtg-deck" />
    <updated>2026-03-08T16:33:12.000Z</updated>
    <published>2019-08-20T17:56:45.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Golos is on a pilgrimage to find the most efficient combos to run in his deck - [and I am helping him](http://tappedout.net/mtg-decks/golos-combo-pilgrim/) to achieve his goal. My last decklist, which I am working on. It&apos;s going pretty hard towards cEDH. The first games already felt really good, even though a bit of the explosive combo feeling was missing. But that might not be bad in my meta either, we play longer games. Therefore, the list is more focused on answers and less on T2 combo-win. But from what the list does, it fully goes in my preferred direction - not suicide combo, but first see what&apos;s possible, then strike when no one can answer enough.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Golos is on a pilgrimage to find the most efficient combos to run in his deck - [and I am helping him](http://tappedout.net/mtg-decks/golos-combo-pilgrim/) to achieve his goal. My last decklist, which I am working on. It&apos;s going pretty hard towards cEDH. The first games already felt really good, even though a bit of the explosive combo feeling was missing. But that might not be bad in my meta either, we play longer games. Therefore, the list is more focused on answers and less on T2 combo-win. But from what the list does, it fully goes in my preferred direction - not suicide combo, but first see what&apos;s possible, then strike when no one can answer enough.</p></div></content>
    <category term="cedh" />
    <category term="magicthegathering" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Marvel Champions - Fantasy Flight Games</title>
    <id>https://www.rfc1437.de/en/2019/08/02/marvel-champions-fantasy-flight-games</id>
    <link href="https://www.rfc1437.de/en/2019/08/02/marvel-champions-fantasy-flight-games" />
    <updated>2026-03-08T16:33:16.000Z</updated>
    <published>2019-08-02T12:19:43.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Marvel Champions - Fantasy Flight Games](https://www.fantasyflightgames.com/en/news/2019/7/31/marvel-champions/) Wow, this is unexpected. It looks very much like another offshoot of the LOTR system, albeit somewhat streamlined at first glance. But if it still achieves the gameplay depth of LOTR, that would be great. I do have a well-running Magic game round now, but for in-between, I always found LOTR quite exciting, as many game decisions (specifically the scenario-specific building of a deck) are very close to Magic.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[Marvel Champions - Fantasy Flight Games](https://www.fantasyflightgames.com/en/news/2019/7/31/marvel-champions/) Wow, this is unexpected. It looks very much like another offshoot of the LOTR system, albeit somewhat streamlined at first glance. But if it still achieves the gameplay depth of LOTR, that would be great. I do have a well-running Magic game round now, but for in-between, I always found LOTR quite exciting, as many game decisions (specifically the scenario-specific building of a deck) are very close to Magic.</p></div></content>
    <category term="spielen" />
    <category term="article" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Pauper Comes to Paper | MAGIC: THE GATHERING</title>
    <id>https://www.rfc1437.de/en/2019/06/28/pauper-comes-to-paper-magic-the-gathering</id>
    <link href="https://www.rfc1437.de/en/2019/06/28/pauper-comes-to-paper-magic-the-gathering" />
    <updated>2026-03-08T16:33:22.000Z</updated>
    <published>2019-06-28T06:46:02.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Wow, [Pauper Comes to Paper](https://magic.wizards.com/en/articles/archive/news/pauper-comes-paper-2019-06-27) - with unified legality. Unfortunately, two of my favorite commons are banned: Hymn to Tourach and High Tide. Too bad. But still nice to finally have a unified legality for cards.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Wow, [Pauper Comes to Paper](https://magic.wizards.com/en/articles/archive/news/pauper-comes-paper-2019-06-27) - with unified legality. Unfortunately, two of my favorite commons are banned: Hymn to Tourach and High Tide. Too bad. But still nice to finally have a unified legality for cards.</p></div></content>
    <category term="magicthegathering" />
    <category term="pauper" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>The London Mulligan | MAGIC: THE GATHERING</title>
    <id>https://www.rfc1437.de/en/2019/06/03/the-london-mulligan-magic-the-gathering</id>
    <link href="https://www.rfc1437.de/en/2019/06/03/the-london-mulligan-magic-the-gathering" />
    <updated>2026-03-02T16:35:06.000Z</updated>
    <published>2019-06-03T15:03:37.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>The [London Mulligan](https://magic.wizards.com/en/articles/archive/news/london-mulligan-2019-06-03) will be the official mulligan in Magic starting with Core Set 2020. Great. We tried it in Commander and it was completely fine. And it was also good in Pauper. Of course, there are certainly a few decks that benefit excessively, but that can be regulated otherwise. The new mulligan simply helps to avoid &quot;non-games&quot; due to multiple bad starting hands. There&apos;s nothing more annoying than losing a game in the mulligan because every hand was without lands or only lands.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>The [London Mulligan](https://magic.wizards.com/en/articles/archive/news/london-mulligan-2019-06-03) will be the official mulligan in Magic starting with Core Set 2020. Great. We tried it in Commander and it was completely fine. And it was also good in Pauper. Of course, there are certainly a few decks that benefit excessively, but that can be regulated otherwise. The new mulligan simply helps to avoid &quot;non-games&quot; due to multiple bad starting hands. There&apos;s nothing more annoying than losing a game in the mulligan because every hand was without lands or only lands.</p></div></content>
    <category term="magicthegathering" />
    <category term="article" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>A Force to be Reckoned With | Article by Jim Davis</title>
    <id>https://www.rfc1437.de/en/2019/05/20/a-force-to-be-reckoned-with-article-by-jim-davis</id>
    <link href="https://www.rfc1437.de/en/2019/05/20/a-force-to-be-reckoned-with-article-by-jim-davis" />
    <updated>2026-03-02T16:35:10.000Z</updated>
    <published>2019-05-20T15:49:19.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[A Force to be Reckoned With](https://www.coolstuffinc.com/a/jimdavis-05202019-a-force-to-be-reckoned-with/) - the new card &quot;Force of Vigor&quot; has just hit two of my decks hard. Jhoira as an artifact storm deck and Paradox Arcum as an artifact combo are both quite dependent on their artifacts and enchantments, such a card can just turn them off. Instant speed. For free. Ouch. If other lists go stronger on mana dorks instead of mana rocks, they have enough green cards to get FoV active. And then I&apos;m out. Jhoira might still be able to hold on, but Storm usually has several vectors, but since artifacts only become instant-speed with Shimmer Myr (and it remains vulnerable as an artifact), Arcum is really hard hit.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[A Force to be Reckoned With](https://www.coolstuffinc.com/a/jimdavis-05202019-a-force-to-be-reckoned-with/) - the new card &quot;Force of Vigor&quot; has just hit two of my decks hard. Jhoira as an artifact storm deck and Paradox Arcum as an artifact combo are both quite dependent on their artifacts and enchantments, such a card can just turn them off. Instant speed. For free. Ouch. If other lists go stronger on mana dorks instead of mana rocks, they have enough green cards to get FoV active. And then I&apos;m out. Jhoira might still be able to hold on, but Storm usually has several vectors, but since artifacts only become instant-speed with Shimmer Myr (and it remains vulnerable as an artifact), Arcum is really hard hit.</p></div></content>
    <category term="cedh" />
    <category term="magicthegathering" />
    <category term="article" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>May 20, 2019 Banned and Restricted Announcement | MAGIC: THE GATHERING</title>
    <id>https://www.rfc1437.de/en/2019/05/20/may-20-2019-banned-and-restricted-announcement-magic-the-gathering</id>
    <link href="https://www.rfc1437.de/en/2019/05/20/may-20-2019-banned-and-restricted-announcement-magic-the-gathering" />
    <updated>2026-03-02T16:35:15.000Z</updated>
    <published>2019-05-20T15:15:55.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[May 20, 2019 Banned and Restricted Announcement](https://magic.wizards.com/en/articles/archive/news/may-20-2019-banned-and-restricted-announcement) - Wizards of the Coast just neutralized two of my decks for me - Izzet Blitz needs the free spells to pump its creatures or activate direct damage and Skred Delver needed them to fill the hand in the midgame. Ouch. Okay, lately I&apos;ve mostly played Tron (or GB Tortex if I was in the mood for wild board states), but still, Skred Delver was always my favorite deck because of its explosive comebacks.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>[May 20, 2019 Banned and Restricted Announcement](https://magic.wizards.com/en/articles/archive/news/may-20-2019-banned-and-restricted-announcement) - Wizards of the Coast just neutralized two of my decks for me - Izzet Blitz needs the free spells to pump its creatures or activate direct damage and Skred Delver needed them to fill the hand in the midgame. Ouch. Okay, lately I&apos;ve mostly played Tron (or GB Tortex if I was in the mood for wild board states), but still, Skred Delver was always my favorite deck because of its explosive comebacks.</p></div></content>
    <category term="magicthegathering" />
    <category term="pauper" />
    <category term="article" />
    <category term="aside" />
  </entry>
  <entry xml:lang="en">
    <title>Metaowl is gone</title>
    <id>https://www.rfc1437.de/en/2019/04/25/metaowl-is-gone</id>
    <link href="https://www.rfc1437.de/en/2019/04/25/metaowl-is-gone" />
    <updated>2026-03-02T16:35:19.000Z</updated>
    <published>2019-04-25T18:55:12.000Z</published>
    <author><name>hugo</name></author>
    <summary type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Alright folks, Metaowl has gone all digital today: there was this ancient WP installation running in the background, with various customizations. It was simply beyond saving, getting it to fly with newer PHP versions just takes too much time. I also don&apos;t think anyone will notice that the owl is no longer there. It was just a piece of internet history.</p></div></summary>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Alright folks, Metaowl has gone all digital today: there was this ancient WP installation running in the background, with various customizations. It was simply beyond saving, getting it to fly with newer PHP versions just takes too much time. I also don&apos;t think anyone will notice that the owl is no longer there. It was just a piece of internet history.</p></div></content>
    <category term="article" />
  </entry>
</feed>
