Archive June 2018

Renegade is a game by Ricky Royal, one of my favorite board game YouTubers. He particularly enjoys showcasing solo games, and Renegade is an excellent solo game, naturally also playable as a cooperative game with multiple players. Cyberpunk theme, deck-building à la Mage Knight, but with a permanently size-limited deck (always 15 cards). The cards have a dual function (at least the cards you buy into the deck), either commands or events. And actually, buying is always worth it, as you buy directly to your hand, so you usually improve your hand. Additionally, a multi-stage game with intermediate goals that you can achieve for a bonus or ignore against a penalty. All this with a very lean area-control aspect. I really like it.

One Deck Dungeon: Forest of Shadows is another solo game. Okay, you can also play it cooperatively with two players, but somehow it still feels more solo-focused to me. A classic rogue-like, but as a card and dice game. As in the old computer games, you are a single (or two) fighter of different classes who must fight their way through a dungeon, three levels deep, to then face the final boss. Along the way, you defeat monsters and trials and receive abilities, items, or potions in return. In the end, these are of course just more dice and dice manipulations, but thematically it all works surprisingly well and is - despite the manageable number of cards - surprisingly varied.

In my constant search for interesting solitaire games, I recently stumbled upon Wars of Marcus Aurelius: Rome 170-180CE. Hollandspiele is a small but fine wargame publisher that has released a whole series of challenging solitaire games. And with the Wars of Marcus Aurelius, they have, in my opinion, hit a real jackpot: a mix of State of Siege and CDG. State of Siege is characterized by the different fronts that push towards a center and constantly threaten to overwhelm the player. This element is also present here. But while in State of Siege the dice dominate and cards only provide a historical framework, here the cards are absolutely central. The classic CDG mechanism allows cards to be used for ordinary actions or for the printed event. Generally, there are several uses for cards and the player can manage their hand of cards over the seasons of the current year, always considering whether to use or save the cards. Add to this the opponent driven by card effects. Dice are only used to determine conflict victories and there are many ways to influence the dice result. Overall, a really good mix, which, however, comes across as quite challenging, as one quickly loses in the spring of the second year ...

Fields of Green is essentially a reworking of Among the Stars - the same card drafting, the same tableau building, and again the dependencies of the card arrangement for victory points (and there are the same three types of cards with immediate effect, round effect, and end-of-game scoring). But instead of space stations in outer space, here it's all about the fields and the dear livestock. A game vacation on the farm, so to speak. All in a nice package with very clear rules and round sequences and a few new tricks compared to the predecessor game. Unfortunately, just like the predecessor game, it's only for 4 players, but a 5-player expansion is already on the way. For larger groups, however, 7 Wonders remains unbeaten as a drafting game.