Archive May 2016

1775: Rebellion is a game about the American Revolutionary War. Solidly situated in the War-Euro area with surprisingly compact rules. But not just Risk-with-theme, but quite strategic. I particularly like the very compact game situation with only 12 cards per faction - in the 4-player mode, it's played 2 vs. 2, with two players each playing two factions. Due to the small number of rules and cards, even the first game plays relatively quickly and you quickly recognize the strategic and tactical possibilities. And despite its compactness, the theme comes across well in my opinion. Definitely fun for more!

Here's what I found worth reading this week, collected and uncommented:

Here's what I found worth reading this week, collected and uncommented:

W1815 really surprised me on the first play: I expected a dice fest with wild randomness and little control in a historical setting. But I found a quite tricky dice puzzle. Of course, everything is left to chance, but the actions of the corps with reactions from opponents (even in chains) make the whole thing interesting - I constantly have to assess which risks and opportunities arise. In addition, the corps change depending on the situation and thus change the planning situation. This quickly brings surprisingly much deliberation and planning. Which is then of course rendered useless by the dice. And the whole thing works surprisingly well solo, simply let the dice tell the story of the battle (or a possible alternative story) and influence it by selecting the corps. Very relaxing and plays in 15-30 minutes.

Here's what I found worth reading this week, collected and uncommented: