Progress: Evolution of Technology has become a total hit with Juliana in recent times. We've practically played it every day, even 2-3 times a day during the time I was sick. And we're both still having a great time with it. The advantages of the game are manifold, but apart from the interesting theme, the highlights for us are that all actions make sense in the context of the game theme. Cards that build on each other are logically connected (in most cases, at least), and the improvements that come along are indeed connected to the card. Additionally, the cards themselves have no text except for the name - you don't have to read long to understand what's happening, everything is marked with clear symbols. On top of that, all the cultural improvements you earn are clearly visible on the player board. The same goes for the position in the cultural areas (prestige, population development, and military) on the additional board. The available aids are easy to use and understand. All of this helps to ensure that you can really just play casually without being held back by questions of understanding (especially for Juliana, the language difference is crucial). On top of that, a really exciting game theme for us, and our evening entertainment is secured. We've now reached 1-1.5 hours, although we always play with the fourth age. Milestones and philosophers are not yet included in the program, but it might become interesting soon, but with 20 games together, we haven't yet felt that we've exhausted the base game.
Archive October 2015
Here's what I found worth reading this week, collected and uncommented:
Why Twitter’s Dying (And What You Can Learn From It) — Bad Words — Medium is an interesting article about what the author sees as the core problem of social media, which is ignored by the operators: abuse, or (since "abuse" doesn't translate trivially) the antisocial behavior of many in these media, which drives away normal users and turns some networks into pure self-promotion machines for press organs. The latter part of the article, about the digital revolution, is then somewhat too dreamy.
What I consider worth reading during the week and did not want to link separately, collected and uncommented here.
The Lord of the Ice Garden I backed and received through Spieleschmiede. And the game is a visual masterpiece - great graphic design and excellent miniatures. Plus, it's a very interesting game with a truly non-trivial solo variant that actually retains a lot from the original game. However, it's very high in complexity, it will take a few more rounds until I really understand it to explain it to someone. But it offers a combination of worker placement and area domination together with variable player abilities and upgrade options like I've never seen before. Absolutely wow.
Holy Smokes, Per6 is officially out!
Quelle: The Night Larry Wall Unveiled Perl 6 | 10 Zen Monkeys