In The Lord of the Rings: The Card Game Treebeard was once again on the road with Merry and Pippin. But in "Blood of Gondor," it turned out that an adventure that starts directly with a siege is rather stupid if you mainly use Hobbits. And if there aren't enough allies outside and the few that are there face the adventure, it's quickly over. Then it went back to Ithilien, but things didn't go well there either - except Treebeard initially showed himself to be a great Ent, thereby gathering the opponents, who unfortunately could not be attacked through the secret path and thus became more and more numerous, eventually overwhelming the group. All in all, not a good day for Middle-earth. If a deck just can't find its key cards, things just go badly - there's not much you can do about it, as even drawing cards helps only to a limited extent. Sometimes I wish there were 4 of each card allowed, like in Magic. And for the Ents themselves, the density of Ent cards still needs to be increased so that things run more smoothly - at the moment, I still have too many compromises in there (for example, own Ent healing instead of the Elves I use and better defense - both will come with the next adventures, but at the moment it's stuck there).