Archive 22. July 2015

Cruel Necessity hit the table for the first time today. Wow, that's a tough nut to crack. Definitely far outside my usual gaming experience and a really interesting system that can be easily modified if it becomes too frustrating (or too easy - but I don't think that's likely). The setup based on historical events gives the dice rolling a thematic framework. But the dice can also quickly become a source of frustration when the Parliament just can't seem to accomplish anything. There are only very few ways to influence the dice. Apart from that, my first Victory Point game - and that's also an interesting experience, smelling game components that smell like burnt wood is not something you encounter every day.