Archive June 2015

Warfighter: The Tactical Special Forces Card Game - Wow, just wow. A really well-made solo game. Co-op also possible, but I only played solo and am really enthusiastic. Surprisingly smooth system, despite the configurability of the game. Good variability of missions and interesting options for equipping the soldiers. Playtime also pleasantly short and the setup moderately quick, if you have already made the selection beforehand (or like me simply follow the instructions' suggestion). Definitely coming back to the table.

What I considered worth reading over the course of the week and did not want to link separately, collected here and uncommented.

Progress: Evolution of Technology hit the table for the first time today, though only the solo variant for testing. Very fun, building the techniques on top of each other is enjoyable. However, the final scoring for the solo game seems to be incorrect in the manual - the timer deck is probably selected the wrong way around - it should consist of cards without age change to actually exert pressure. But the game mechanisms fit nicely together and the techniques are quite logically connected. Definitely needs to hit the table again, but then also in multiplayer.

Recently on the Internet

I have uploaded new pictures to Google+ and/or Flickr. Here they are - unsorted and uncommented. There are a bit more this time because I haven't run the script for a while ...

Nations: The Dice Game hit the table for the first time today and I must say, a very nice game. Many tactical options and the regular competition for cultural advantages and turn order add additional restrictions to what you can do in a turn, yet you clearly feel how your own nation gains more opportunities from age to age. If you're looking for a friendly race with dice and low, only indirect interaction, this is definitely interesting. And rolling a bunch of dice is just something nice.