Thunderstone Advance: Towers of Ruin. Still one of my favorites for solo play, because you can either face a random challenge or a selected adventure, making the game exciting but frustration-free. This round, water mages and Bhoidwood showed what they can do, supported by Glamercast and a stack of pikes. 66 to 52 may sound solid, but it didn't feel that safe during the game because I didn't have the level 3 heroes in sight, without whom it would have been much closer (59 to 52 - Bhoidwood only brings 1 victory point).
Archive 14. March 2015
Race for the Galaxy. I'm still having major problems against the bot, just can't find a good way to tackle it. However, this is probably still strongly due to my limited knowledge of the strategy in this game, which is far more complex than in San Juan.
The Lord of the Rings: The Card Game. Celeborn and Galadriel have had some very strange company lately: Grima Wormtongue was hanging around with the Wood Elves. Well, he probably told them about the Forest of Druadan, and they went to check it out, the Wargs sounded very interesting. After several skirmishes with these Wargs, they surprisingly came out of the forest alive, but only just and I think they cheated massively. But I was more interested in seeing if Grima works as a good cost reduction and resource machine - together with Galadriel it works great. However, I do need more card advantage to get to what I want, I will give Galadriel her mirror. The forest, however, I find quite stupid - something like an event that removes every hero without resources from the game just isn't fun. Combined with the many archers that attack you from the staging area and the many actions that remove resources, you just can't build a good position, unless you have massive luck with the encounter deck. Sneak as a keyword also prevents a strategy where you start late and save resources. The whole thing just leads to frustration in the game.