Archive 26. January 2011

Optimizing Crajsh – Part 1 « #ponce's blog. A lot of information (also read the linked second part!) about efficient use of JavaScript in the browser for game development.

don't code today what you can't debug tomorrow: PhantomJS: minimalistic headless WebKit-based JavaScript-driven tool. Way cool - I definitely have to check this out, could be interesting for many experiments.