Optimizing Crajsh – Part 1 « #ponce's blog. A lot of information (also read the linked second part!) about efficient use of JavaScript in the browser for game development.
Archive 26. January 2011
don't code today what you can't debug tomorrow: PhantomJS: minimalistic headless WebKit-based JavaScript-driven tool. Way cool - I definitely have to check this out, could be interesting for many experiments.